Someone, Etched I think, had mentioned that good players would do the same thing they did in MC, and take full advantage of meta knowledge to rake in heaps of cash and effectively control things to an extent. Take that as you like.ĥ) Economical importance. As the protocol for stopping troublemakers in DarkRP differs from TTT, the expectations on the people who would staff it have to be very capable. Minecraft lacked this, and suffered for it tremendously.Ĥ) The staff has to be premium and able to handle high-paced problems, during peak times. We'll need ( within consideration to limitations ) a gimmick that makes it our own. A basic-bitch DarkRP isn't going to achieve anything.
It wouldn't be as popular as it is otherwise, in my opinion at least.ģ) Requires deep customization to excel. Be ready for this as a possibility, or it will bite you in the ass.Ģ) Fun! The game mode, when not overrun by absurdity, has the potential to be pretty neat. It made things highly stressful on the staff the larger it got. Even with a highly capable staff, my previous community's efforts to run DarkRP, while momentarily successful, were constantly barraged by trashy, ignorant sorts who had no real interest in the rules or the atmosphere of the server. That said, my personal experiences with it have lead me to affirm some of the points made, such as:ġ) Incredible tendency towards a toxic player base. From a statistics standpoint, DarkRP is still running strong and -will- sustain a player base all its own, even if no one in the thread decides to give it a go. I keep seeing you dorks rambling on about DR and MC like they haven't been played out for an age.